Context and consciousness: activity theory and human-computer interaction
Context and consciousness: activity theory and human-computer interaction
Teaching human computer interaction to programmers
interactions
Human-computer interaction
Supporting and evaluating team dynamics in group projects
SIGCSE '99 The proceedings of the thirtieth SIGCSE technical symposium on Computer science education
Team projects in distance education: a case in HCI design
Proceedings of the 5th annual SIGCSE/SIGCUE ITiCSEconference on Innovation and technology in computer science education
Teaching HCI with scenario-based design: the constructivist's synthesis
Proceedings of the 6th annual conference on Innovation and technology in computer science education
Challenging the advanced first-year student's learning process through student presentations
Proceedings of the third international workshop on Computing education research
ACM SIGCSE Bulletin
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Crafting a good user experience requires skills in several disciplines. Few people have this breadth of knowledge, and undergraduate computer science students are no exception. Encouraging computer science students to appreciate the ways that other disciplines contribute to Human Computer Interaction is important, yet difficult. Our students learn about this disciplinary interdependence through peer teaching as part of a group project. Each group contains students with complementary skills and we expect a transfer of knowledge. Here we discuss the educational theory behind the project, the project's essential elements and an evaluation of how it aids learning. The model we have developed could be easily adapted for other courses which draw on diverse skills.