The MPEG-4 fine-grained scalable video coding method for multimediastreaming over IP
IEEE Transactions on Multimedia
Packet loss resilience of MPEG-2 scalable video coding algorithms
IEEE Transactions on Circuits and Systems for Video Technology
A comparison of temporal scalability techniques
IEEE Transactions on Circuits and Systems for Video Technology
Spatial scalable video coding using a combined subband-DCT approach
IEEE Transactions on Circuits and Systems for Video Technology
Video coding for streaming media delivery on the Internet
IEEE Transactions on Circuits and Systems for Video Technology
Streaming video over the Internet: approaches and directions
IEEE Transactions on Circuits and Systems for Video Technology
Overview of fine granularity scalability in MPEG-4 video standard
IEEE Transactions on Circuits and Systems for Video Technology
A framework for efficient progressive fine granularity scalable video coding
IEEE Transactions on Circuits and Systems for Video Technology
Adaptive motion-compensation fine-granular-scalability (AMC-FGS) for wireless video
IEEE Transactions on Circuits and Systems for Video Technology
A robust fine granularity scalability using trellis-based predictive leak
IEEE Transactions on Circuits and Systems for Video Technology
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Video streaming with varying transmission bandwidth is becoming increasingly important. In this paper, an interactive video streaming system is proposed. Fine Granularity Scalability (FGS) is applied to be the streaming video format. The computational complexity of FGS coding is analyzed to explore an efficient FGS implementation. A new transmission model is proposed for the realization of a content-aware video streaming. At encoder side, the current MPEG-4 FGS coding flow is reordered such that the picture-level maximum can be acquired in advance and bit-plane data can be dynamically adapted. With these proposed hardware-oriented optimization approaches, a hardwired FGS block-level processing core is proposed to achieve a cost-effective solution to FGS implementation. The streaming server can adaptively decide quality-enhanced region by selective enhancement according to both object information from encoding side and user-defined region from receiver side. From the simulation results, it's demonstrated that the proposed approach can provide better quality in users' interest regions with no bit-rate or complexity overhead.