Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Affective Learning — A Manifesto
BT Technology Journal
Integrating video games and robotic play in physical environments
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
Pendaphonics: a tangible pendulum-based sonic interaction experience
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Learning from Krumping: collective agency in dance performance cultures
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 1
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We present the RoBallet environment as an interesting area for learning in a variety of domains through augmenting performing arts with technology. In the RoBallet environment children choreograph dance movements while wearing sensors and wireless microcontroller boards as well as having more sensors and devices in the environment. The children build robots, and program them, animations, light, and music they compose to respond to their movements. We have a few primary goals in this endeavor; to open new areas for exploration, to use technology to augment expression, and to open creative and expressive uses of technology, mathematics and science to children who may otherwise have no interest. We describe a workshop we ran in conjunction with the National Dance Institute, discuss what we learned, and present our ideas for future development.