Wavelength dependent reflectance functions
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Realistic, hardware-accelerated shading and lighting
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A microfacet-based BRDF generator
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Homomorphic factorization of BRDFs for high-performance rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Rendering the effect of labradoescence
Proceedings of Graphics Interface 2009
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In this paper, we provide a shading algorithm for Structural Colors which can appear on micro surfaces. To approach a common algorithm for as many micro surfaces as possible, we modeled them out of polygons which have relative index of refraction. The algorithm calculates a surface's BRDF for each wevelength by ray tracing considering interference. Interference yield different BRDF between each wavelength, and we perceive it as structural colors. We simulated not only single thin film but also multilayered thin films as typical micro surfaces causing structural colors. We illustrated calculated BRDF in 3D computer graphics using environment mapping. Rendering results in our method indicate that it represent structural colors qualitatively.