Cybersickness: perception of self-motion in virtual environments
Presence: Teleoperators and Virtual Environments
Spatial orientation, adaptation, and motion sickness in real and virtual environments
Presence: Teleoperators and Virtual Environments
Immersive virtual reality technology
Communication in the age of virtual reality
Presence: Teleoperators and Virtual Environments
Virtual Reality-Induced Symptoms and Effects (VRISE)
Presence: Teleoperators and Virtual Environments
Duration and Exposure to Virtual Environments: Sickness Curves During and Across Sessions
Presence: Teleoperators and Virtual Environments
The problem of information overload in business organisations: a review of the literature
International Journal of Information Management: The Journal for Information Professionals
DS-RT '07 Proceedings of the 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications
Cybersickness induced by desktop virtual reality
Proceedings of Graphics Interface 2012
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As scientific laboratories are an important domain of application of VR technology, ethical issues of VR have to be discussed with respect to research and the treatment of research subjects. Exposing participants to VR systems may raise ethical problems due to motion sickness, information overload, intensification of experience, and difficulties with reentry into the real world. The ethical guidelines which are typically applied to psychological research do not cover all of these problems in detail and have to be reconsidered, since they have not been developed with regard to the use of VR systems. Therefore, practical strategies to cope with the addressed ethical problems in VR research are recommended.