Technical Section: Skeleton driven animation based on implicit skinning
Computers and Graphics
Group-Valued regularization framework for motion segmentation of dynamic non-rigid shapes
SSVM'11 Proceedings of the Third international conference on Scale Space and Variational Methods in Computer Vision
Motion-based mesh segmentation using augmented silhouettes
Graphical Models
Detail-aware spatial deformation transfer
Computer Animation and Virtual Worlds
Dual-domain deformation transfer for triangular meshes
Computer Animation and Virtual Worlds
Kinematic skeleton extraction based on motion boundaries for 3D dynamic meshes
EG 3DOR'12 Proceedings of the 5th Eurographics conference on 3D Object Retrieval
Articulated motion segmentation of point clouds by group-valued regularization
EG 3DOR'12 Proceedings of the 5th Eurographics conference on 3D Object Retrieval
CageR: Cage-Based Reverse Engineering of Animated 3D Shapes
Computer Graphics Forum
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Given a deforming mesh in an animation, we propose a new method to segment this mesh into several near-rigid sub-meshes. From this deforming mesh over all frames of an animation, we can analyze the degree of deformation between two nearby faces on the mesh. Then, our algorithm partitions the given deforming mesh into near-rigid components where the segmentation boundaries always pass at regions of large deformation. As a result, the mesh segmentation is invariant to all frames of the given animation and the motion of faces in each near-rigid-component can be represented by the same approximate affine transformation. To demonstrate the usefulness of the algorithm, we solve the restriction of deformation transfer for triangle meshes [31] which requires similar reference poses between source mesh and target mesh.