Three-dimensional computer vision: a geometric viewpoint
Three-dimensional computer vision: a geometric viewpoint
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Novel View Synthesis by Cascading Trilinear Tensors
IEEE Transactions on Visualization and Computer Graphics
Non-parametric Model for Background Subtraction
ECCV '00 Proceedings of the 6th European Conference on Computer Vision-Part II
The Gait Identification Challenge Problem: Data Sets and Baseline Algorithm
ICPR '02 Proceedings of the 16 th International Conference on Pattern Recognition (ICPR'02) Volume 1 - Volume 1
Hi-index | 0.00 |
In this paper, we propose a method to synthesize arbitrary views of a planar scene from a monocular video sequence of it. The 3-D direction of motion of the object is robustly estimated from the video sequence. Given this direction any other view of the object can be synthesized through a perspective projection approach, under assumptions of planarity. If the distance of the object from the camera is large, a planar approximation is reasonable even for non-planar scenes. Such a method has many important applications, one of them being gait recognition where a side view of the person is required. Our method can be used to synthesize the side-view of the person in case he/she does not present a side view to the camera. Since the planarity assumption is often an approximation, the effects of non-planarity can lead to inaccuracies in rendering and needs to be corrected for. Regions where this happens are examined and a simple technique based on weak perspective approximation is proposed to offset rendering inaccuracies. Examples of synthesized views using our method and performance evaluation are presented.