The Round Earth Project-Collaborative VR for Conceptual Learning
IEEE Computer Graphics and Applications
The Development of a Virtual world for Learning Newtonian Mechanics
MHVR '94 Selected papers from the First International Conference on Hypermedia, Multimedia, and Virtual Reality: Models, Systems, and Applications
ScienceSpace: virtual realities for learning complex and abstract scientific concepts
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Information-rich virtual environments: theory, tools, and research agenda
Proceedings of the ACM symposium on Virtual reality software and technology
Visual simulation of the interaction between market demand, planning rules and city form
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
A Model for Understanding How Virtual Reality Aids Complex Conceptual Learning
Presence: Teleoperators and Virtual Environments
Trees of life: models of children's creative processes
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Evaluation of learning outcomes using an educational iPhone game vs. traditional game
Computers & Education
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This work started with the informal observation of my daughter as she actively inquired about her world around her. Her seemingly innocent questions have profound implications for real time science education. How could these common daily experiences of information seeking behavior be supported or augmented, and transferred to a virtual or augmented reality application for education and knowledge acquisition? How to make it effective? What research has been done? This paper highlights key educational research and reviews important empirical findings from science education implemented in virtual reality and other computer graphics technologies. Based on recent literature and user interface design experience a list of design heuristics and recommendations are offered as guidelines to virtual reality educators and software developers. Lastly, there is a summary of future research opportunities and challenges.