Introduction to algorithms
Cyberguide: a mobile context-aware tour guide
Wireless Networks - Special issue: mobile computing and networking: selected papers from MobiCom '96
Interactive navigation in complex environments using path planning
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Automatically Generating Virtual Guided Tours
CA '99 Proceedings of the Computer Animation
Distributed algorithms for guiding navigation across a sensor network
Proceedings of the 9th annual international conference on Mobile computing and networking
Building Virtual and Augmented Reality museum exhibitions
Proceedings of the ninth international conference on 3D Web technology
Visibility-Based Prefetching for Interactive Out-Of-Core Rendering
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
Interactive Mobile 3D Graphics for on-the-go visualization and walkthroughs
Proceedings of the 2006 ACM symposium on Applied computing
Computer Animation and Virtual Worlds - CASA 2006
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
A lightweight 3D visualization and navigation system on handheld devices
Proceedings of the 2009 ACM symposium on Applied Computing
International Journal of Handheld Computing Research
Interactive Navigation and Exploration of Virtual Environments on Handheld Devices
International Journal of Handheld Computing Research
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Developing interactive 3D graphics for mobile Java applications is a reality. Recently, the Mobile 3D Graphics (M3G) API was proposed to provide an efficient 3D graphics environment suitable for the J2ME platform. However, new services and applications using interactive 3D graphics, which have already achieved reasonable standards on the desktop, do not yet exist for resource-constrained handheld devices. In this work, we developed a framework for supporting guided navigation in mobile virtual environments. To illustrate its main functionalities, a virtual rescue training was designed, implemented and tested on mobile phones. Users can load virtual environments from a remote PC server, navigate through them, find an optimal and collision-free path from one place to another, and obtain additional information on the objects.