Intersection of parametric surfaces in the Bernstein—Be´zier representation
Computer-Aided Design
The characterization of parametric surface sections
Computer Vision, Graphics, and Image Processing
Piecewise-circular curves for geometric modeling
IBM Journal of Research and Development
Computer Aided Geometric Design - Special issue: Topics in CAGD
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Computer Aided Geometric Design
Geometric and solid modeling: an introduction
Geometric and solid modeling: an introduction
A marching method for parametric surface/surface intersection
Computer Aided Geometric Design
Modeling of curves and surfaces in CAD/CAM
Modeling of curves and surfaces in CAD/CAM
Surface-to-Surface Intersections
IEEE Computer Graphics and Applications - Special issue on computer-aided geometric design
Fundamentals of computer aided geometric design
Fundamentals of computer aided geometric design
Using particles to sample and control implicit surfaces
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Bubble mesh: automated triangular meshing of non-manifold geometry by sphere packing
SMA '95 Proceedings of the third ACM symposium on Solid modeling and applications
Marching along a regular surface/surface intersection with circular steps
Computer Aided Geometric Design
Reconstruction and representation of 3D objects with radial basis functions
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Modelling with implicit surfaces that interpolate
ACM Transactions on Graphics (TOG)
Ridges and Ravines on Implicit Surfaces
CGI '98 Proceedings of the Computer Graphics International 1998
A Multi-scale Approach to 3D Scattered Data Interpolation with Compactly Supported Basis Functions
SMI '03 Proceedings of the Shape Modeling International 2003
Multi-level partition of unity implicits
ACM SIGGRAPH 2003 Papers
SMI '01 Proceedings of the International Conference on Shape Modeling & Applications
Rendering the Intersections of Implicit Surfaces
IEEE Computer Graphics and Applications
Point based rendering of non-manifold surfaces with contours
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
ACM SIGGRAPH 2004 Course Notes
An Algorithm for Locating and Displaying the Intersection of Two Arbitrary Surfaces
IEEE Computer Graphics and Applications
A Theoretical Development for the Computer Generation and Display of Piecewise Polynomial Surfaces
IEEE Transactions on Pattern Analysis and Machine Intelligence
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Algorithms that use point-cloud models make heavy use of the neighborhoods of the points. These neighborhoods are used to compute the surface normals for each point, mollification, and noise removal. All of these primitive operations require the seemingly ...