GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Anisotropic point set surfaces
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Point-sampled 3D video of real-world scenes
Image Communication
Technical Section: Stochastic visualization of intersection curves of implicit surfaces
Computers and Graphics
Direct visibility of point sets
ACM SIGGRAPH 2007 papers
A variational approach to Eulerian geometry processing
ACM SIGGRAPH 2007 papers
A survey of point-based techniques in computer graphics
Computers and Graphics
MICCAI '09 Proceedings of the 12th International Conference on Medical Image Computing and Computer-Assisted Intervention: Part II
Approximating gradients for meshes and point clouds via diffusion metric
SGP '09 Proceedings of the Symposium on Geometry Processing
Defining, contouring, and visualizing scalar functions on point-sampled surfaces
Computer-Aided Design
Data-driven simulation methods in computer graphics: cloth, tissue and faces
ACM SIGGRAPH 2012 Courses
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
Computing variation modes for point set surfaces
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
Surface reconstruction with enriched reproducing kernel particle approximation
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
Point sampling with uniformly distributed lines
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
Interactive out-of-core texturing with point-sampled textures
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
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This course introduces points as a powerful and versatile graphics primitive. Speakers present their latest concepts for the acquisition, representation, modeling, processing, and rendering of point sampled geometry along with applications and research directions. We describe algorithms and discuss current problems and limitations, covering important aspects of point based graphics.