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Computer Aided Geometric Design
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Computing Occlusion-Free Viewpoints
IEEE Transactions on Pattern Analysis and Machine Intelligence
Computational geometry: algorithms and applications
Computational geometry: algorithms and applications
Exact from-region visibility culling
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Accessibility Analysis Using Computer Graphics Hardware
IEEE Transactions on Visualization and Computer Graphics
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ACM Computing Surveys (CSUR)
Computer-Aided Design
Finding feasible mold parting directions using graphics hardware
Computer-Aided Design
Fast exact from-region visibility in urban scenes
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
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Computer-Aided Design
Computer-Aided Design
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This paper considers computation of the exact visibility range (or the spherical visibility map) for a closed polyhedron whose boundary is represented as a triangle mesh. For each facet on the mesh, we calculate the set of view directions from which all the points on the facet can be seen from the exterior. The projection of those visible directions onto the unit sphere forms the visibility map for the facet. We show that the exact visibility map is a spherical arrangement of closed 0-cells, 1-cells, and 2-cells embedded on the surface of the unit sphere. Based on a provable method for calculating the potential occlusion regions of a facet, a vector visibility algorithm is developed for computing the exact solution of the spherical visibility map for a facet. Examples are given to illustrate our algorithm.