Multi-scale capture of facial geometry and motion
ACM SIGGRAPH 2007 papers
Pose-space animation and transfer of facial details
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Front view vs. side view of facial and postural expressions of emotions in a virtual character
Transactions on edutainment VI
Face modeling and wrinkle simulation using convolution surface
AMDO'06 Proceedings of the 4th international conference on Articulated Motion and Deformable Objects
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This paper presents a geometric wrinkle model based on facial muscles for realistically and efficiently simulating wrinkles generated in facial expressions. Our method simulates wrinkles on an anatomy-based face model that mimics the layered structure of skin, muscles, and skull for facial animation. Corresponding to three types of facial muscles, a geometric model is developed to govern how the wrinkle amplitude evolves locally upon skin deformation. By taking into account the properties of real wrinkles, it provides intuitive parameters for easy control over wrinkle characteristics. During facial animation, wrinkles are generated in the local regions influenced by muscle contraction, simulating resistance to compression of tissues. In the simulation, an adaptive refinement automatically adapts the local resolution at which potential inaccuracies arc detected depending on local deformation. Thanks to its geometric nature, our method simulates wrinkles that can be dynamically rendered at interactive rates.