Image Analysis for Digital Media Applications
IEEE Computer Graphics and Applications
Character Representation and Recognition Using Quadtree-based Fractal Encoding Scheme
ICDAR '05 Proceedings of the Eighth International Conference on Document Analysis and Recognition
2D and 3D face recognition: A survey
Pattern Recognition Letters
EURASIP Journal on Applied Signal Processing
Application of Fractal Theory for On-Line and Off-Line Farsi Digit Recognition
MLDM '07 Proceedings of the 5th international conference on Machine Learning and Data Mining in Pattern Recognition
Fractal Model Based Face Recognition for Ubiquitous Environments
UIC '08 Proceedings of the 5th international conference on Ubiquitous Intelligence and Computing
A multiexpert collaborative biometric system for people identification
Journal of Visual Languages and Computing
Normal maps vs. visible images: Comparing classifiers and combining modalities
Journal of Visual Languages and Computing
Face recognition by multiple classifiers, a divide-and-conquer approach
KES'05 Proceedings of the 9th international conference on Knowledge-Based Intelligent Information and Engineering Systems - Volume Part III
One to many 3D face recognition enhanced through k-d-tree based spatial access
MIS'05 Proceedings of the 11th international conference on Advances in Multimedia Information Systems
Fractal recognition of compact artifacts on color images
Pattern Recognition and Image Analysis
Improving fusion with optimal weight selection in Face Recognition
Integrated Computer-Aided Engineering
Hi-index | 0.00 |
In this paper, we propose a new method for computerized human face recognition using fractal transformations. We show that by utilizing the intrinsic properties of block-wise self-similar transformations in fractal image coding we can use it to perform face recognition. The contractivity factor and the encoding scheme of the fractal encoder are shown to affect recognition rates. Using this method, an average error rate of 1.75% was obtained on the ORL face database.