Haptic augmented reality: Taxonomy and an example of stiffness modulation
Presence: Teleoperators and Virtual Environments
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
A realtime and direct-touch interaction system for the 3D cultural artifact exhibition
Proceedings of the 2011 international conference on Virtual and mixed reality: systems and applications - Volume Part II
Proceedings of the 24th annual ACM symposium adjunct on User interface software and technology
Exploring the impact of visual-haptic registration accuracy in augmented reality
EuroHaptics'12 Proceedings of the 2012 international conference on Haptics: perception, devices, mobility, and communication - Volume Part II
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In recent years, systems that allow users to see and touch virtual objects in the same space (visuo-haptic systems) are being investigated. Most research projects are employing a half-mirror, while few use a video seethrough, head-mounted display (HMD). The work presented in this paper points out advantages of the HMDbased approach. First, we present an experiment that analyzes human performance in a target acquisition task. We have compared a half-mirror system with an HMD system. Our main finding is, that a half-mirror significantly reduces performance. Second, we present an HMDbased painting application, which introduces new interaction techniques that could not be implemented with a halfmirror display. We believe that our findings could inspire other researchers, employing a half-mirror, to reconsider their approach.