Urban pixels: painting the city with light
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Simulation supporting the design of self-organizing ambient intelligent systems
Proceedings of the 2009 ACM symposium on Applied Computing
A CA-Based Self-organizing Environment: A Configurable Adaptive Illumination Facility
PaCT '09 Proceedings of the 10th International Conference on Parallel Computing Technologies
Infrastructureless Spatial Storage Algorithms
ACM Transactions on Autonomous and Adaptive Systems (TAAS)
CA-based self-organizing environments
The Journal of Supercomputing
Data intensive distributed computing in data aware self-organizing networks
Transactions on Computational Science XV
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Consider a display architecture where every pixel has its own dedicated graphics engine. Toward this end, we recast the rendering and graphics control of text for use on a paintable computer. Work on paintable computing is reviewed with a focus on the programming model based on autonomous, mobile code fragments (pfrags) which self-assemble into larger virtual structures. A device simulator is used to demonstrate pfrags interacting to form 2D coordinate scaffolds. Text characters, embodied as pfrag "seeds", use the scaffold to direct their migration and distribute models of the text and associated graphics code to the paint nodes. Affine transformations are demonstrated as an example of finely distributed graphics control.