Conceptual modeling for virtual reality
ER '07 Tutorials, posters, panels and industrial contributions at the 26th international conference on Conceptual modeling - Volume 83
Proceedings of the 14th International Conference on 3D Web Technology
Augmented reality e-commerce assistant system: trying while shopping
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Adding semantic annotations, navigation paths and tour guides to existing virtual environments
VSMM'07 Proceedings of the 13th international conference on Virtual systems and multimedia
Lessons from research on interaction with virtual environments
Journal of Network and Computer Applications
ISReal: an open platform for semantic-based 3D simulations in the 3D internet
ISWC'10 Proceedings of the 9th international semantic web conference on The semantic web - Volume Part II
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Increased bandwidth, cheaper and faster hardware, dedicated technology and the success of e-commerce make VR-shops feasible. VR-shops are similar to the e-shops currently available on the Web, with the difference that the products are visualized as 3D objects in a virtual world. Although VR-shops do not require sophisticated VR technology, they should be very flexible: it should be easy to add, remove and rearrange products; and to add, change or remove functionality. Therefore, an appropriate approach that can be used by a non-VR expert and which provides a short development time and easy maintenance is necessary. Also usability is very important because this is crucial for the success of VR-shops. In this paper, we present an approach to develop VR-shops that meet these requirements. It allows specifying a VR-shop using high-level conceptual specifications and in terms of domain terminology; semantics are captured by ontologies; existing product information can be incorporated; and the actual code is generated.