Glove-TalkII: an adaptive gesture-to-formant interface
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hidden order: how adaptation builds complexity
Hidden order: how adaptation builds complexity
The construction of experience: interface as content
Digital illusion
Composing Music with Computers with Cdrom
Composing Music with Computers with Cdrom
Interactivity, where to from here?
Organised Sound
Spontaneous organisation, pattern models, and music
Organised Sound
Don't just play it, grow it!: breeding sound synthesis and performance mappings
NIME '04 Proceedings of the 2004 conference on New interfaces for musical expression
Gesture and musical interaction: interactive engagement through dynamic morphology
NIME '04 Proceedings of the 2004 conference on New interfaces for musical expression
A shape-based approach to computer vision musical performance systems
NIME '04 Proceedings of the 2004 conference on New interfaces for musical expression
MnM: a Max/MSP mapping toolbox
NIME '05 Proceedings of the 2005 conference on New interfaces for musical expression
Microsound
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Architectural space is a key contributor to the perceptual world we experience daily. We present 'ParticleTecture', a soundspace installation system that extends spatial perception of ordinary architectural space through gestural interaction with sound in space. ParticleTecture employs a particle metaphor to produce granular synthesis soundspaces in response to video-tracking of human movement. It incorporates an adaptive mechanism that utilizes a measure of engagement to inform ongoing audio patterns in response to human activity. By identifying engaging features in its response, the system is able to predict, pre-empt and shape its evolving responses in accordance with the most engaging, compelling, interesting attributes of the active environment. An implementation of ParticleTecture for gallery installation is presented and discussed as one form of architectural space.