A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
The crust algorithm for 3D surface reconstruction
SCG '99 Proceedings of the fifteenth annual symposium on Computational geometry
Delaunay based shape reconstruction from large data
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
The Ball-Pivoting Algorithm for Surface Reconstruction
IEEE Transactions on Visualization and Computer Graphics
The flow complex: a data structure for geometric modeling
SODA '03 Proceedings of the fourteenth annual ACM-SIAM symposium on Discrete algorithms
Perturbations and vertex removal in a 3D delaunay triangulation
SODA '03 Proceedings of the fourteenth annual ACM-SIAM symposium on Discrete algorithms
Fast Surface Reconstruction Using the Level Set Method
VLSM '01 Proceedings of the IEEE Workshop on Variational and Level Set Methods (VLSM'01)
A geometric convection approach of 3-D reconstruction
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Delaunay refinement mesh generation
Delaunay refinement mesh generation
The Marching Intersections algorithm for merging range images
The Visual Computer: International Journal of Computer Graphics
An integrating approach to meshing scattered point data
Proceedings of the 2005 ACM symposium on Solid and physical modeling
Provably good moving least squares
SODA '05 Proceedings of the sixteenth annual ACM-SIAM symposium on Discrete algorithms
Large Mesh Simplification using Processing Sequences
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Streaming computation of Delaunay triangulations
ACM SIGGRAPH 2006 Papers
A flexible framework for surface reconstruction from large point sets
Computers and Graphics
Triangulating point set surfaces with bounded error
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
Streaming compression of triangle meshes
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
Poisson surface reconstruction
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
A dynamic surface reconstruction framework for large unstructured point sets
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
Fast low-memory streaming MLS reconstruction of point-sampled surfaces
Proceedings of Graphics Interface 2009
Streaming surface reconstruction using wavelets
SGP '08 Proceedings of the Symposium on Geometry Processing
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We present a streaming algorithm for reconstructing closed surfaces from large non-uniform point sets based on a geometric convection technique. Assuming that the sample points are organized into slices stacked along one coordinate axis, a triangle mesh can be efficiently reconstructed in a streamable layout with a controlled memory footprint. Our algorithm associates a streaming 3D Delaunay triangulation data-structure with a multilayer version of the geometric convection algorithm. Our method can process millions of sample points at the rate of 50k points per minute with 350 MB of main memory.