Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Fronts propagating with curvature-dependent speed: algorithms based on Hamilton-Jacobi formulations
Journal of Computational Physics
A Method for Registration of 3-D Shapes
IEEE Transactions on Pattern Analysis and Machine Intelligence - Special issue on interpretation of 3-D scenes—part II
A level set approach for computing solutions to incompressible two-phase flow
Journal of Computational Physics
Shape Modeling with Front Propagation: A Level Set Approach
IEEE Transactions on Pattern Analysis and Machine Intelligence
A fast level set based algorithm for topology-independent shape modeling
Journal of Mathematical Imaging and Vision - Special issue on topology and geometry in computer vision
Level set methods for curvature flow, image enhancement, and shape recovery in medical images
Visualization and mathematics
The fast construction of extension velocities in level set methods
Journal of Computational Physics
SIAM Journal on Scientific Computing
Multicamera motion estimation for high-accuracy 3D reconstruction
Signal Processing
Multiple view geometry in computer vision
Multiple view geometry in computer vision
Recursive Estimation of Motion, Structure, and Focal Length
IEEE Transactions on Pattern Analysis and Machine Intelligence
A unified approach to noise removal, image enhancement, and shape recovery
IEEE Transactions on Image Processing
Variational principles, surface evolution, PDEs, level set methods, and the stereo problem
IEEE Transactions on Image Processing
Visible surface reconstruction with accurate localization of object boundaries
IEEE Transactions on Circuits and Systems for Video Technology
Silhouette and stereo fusion for 3D object modeling
Computer Vision and Image Understanding - Model-based and image-based 3D scene representation for interactive visalization
A convex multi-view stereo formulation with robustness to occlusions and time-varying clutter
Proceedings of the Seventh Indian Conference on Computer Vision, Graphics and Image Processing
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We discuss two image-based 3D modeling methods based on a multiresolution evolution of a volumetric function's level set. In the former method, the role of the level set implosion is to fuse ("sew" and "stitch") together several partial reconstructions (depth maps) into a closed model. In the later, the level set's implosion is steered directly by the texture mismatch between views. Both solutions share the characteristic of operating in an adaptive multiresolution fashion, in order to boost up computational efficiency and robustness.