Using New Learning Technologies with Multimedia
IEEE MultiMedia
Analyzing engagement taxonomy in collaborative algorithm visualization
Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education
Automatic Generation of Prediction Questions during Program Visualization
Electronic Notes in Theoretical Computer Science (ENTCS)
Inductive Reasoning and Programming Visualization, an Experiment Proposal
Electronic Notes in Theoretical Computer Science (ENTCS)
Analyzing the efficacy of using digital ink devices in a learning environment
Multimedia Tools and Applications
Extending the Engagement Taxonomy: Software Visualization and Collaborative Learning
ACM Transactions on Computing Education (TOCE)
Effects of Cognitive Load in Acquisition of Assembly Skills
Proceedings of the 2007 conference on Supporting Learning Flow through Integrative Technologies
A flash-based lecture recording system and its integration with LMS
ICACT'10 Proceedings of the 12th international conference on Advanced communication technology
The impact of animation interactivity on novices' learning of introductory statistics
Computers & Education
International Journal of Learning Technology
Effect of interactivity on learner perceptions in Web-based instruction
Computers in Human Behavior
Towards simplifying learning systems: a critical review
Proceedings of the 31st ACM international conference on Design of communication
Proceedings of the 25ième conférence francophone on l'Interaction Homme-Machine
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The aim of this study was to determine whether the addition of interactivity to a computer-based learning package enhances the learning process. A sample of 33 (22 male and 11 female) undergraduates on a Business and Management degree used a multimedia system to learn about the operation of a bicycle pump. The system consisted of a labelled diagram of the pump, followed by a description of twelve stages in its operation. The sample was randomly divided into two groups who used either an interactive (I) or a non-interactive (NI) version involving both images and text. The I system differed from the NI system by the incorporation of control of pace, self-assessment questions and an interactive simulation. Students then undertook two different types of tests to assess their learning: one designed to evaluate their memory by recalling facts from the lesson, and another designed to assess their understanding through solving novel diagnostic problems. Students using the I system outperformed those using the NI system in the problem-solving test, and needed less time to complete both memory and problem-solving tests. This result is consistent with the hypothesis that interactive systems facilitate deep learning by actively engaging the learner in the learning process. This suggests that educational designers who seek to foster deep learning (as opposed to mere factual recall) should adopt the incorporation of interactivity as a design principle.