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SODA selected papers from the third annual ACM-SIAM symposium on Discrete algorithms
Next century challenges: scalable coordination in sensor networks
MobiCom '99 Proceedings of the 5th annual ACM/IEEE international conference on Mobile computing and networking
Power consumption in packet radio networks
Theoretical Computer Science
Algorithms, games, and the internet
STOC '01 Proceedings of the thirty-third annual ACM symposium on Theory of computing
Performance analysis of the CONFIDANT protocol
Proceedings of the 3rd ACM international symposium on Mobile ad hoc networking & computing
Minimum-energy broadcast in all-wireless networks: NP-completeness and distribution issues
Proceedings of the 8th annual international conference on Mobile computing and networking
Computers and Intractability: A Guide to the Theory of NP-Completeness
Computers and Intractability: A Guide to the Theory of NP-Completeness
IEEE Transactions on Mobile Computing
A charging and rewarding scheme for packet forwarding in multi-hop cellular networks
Proceedings of the 4th ACM international symposium on Mobile ad hoc networking & computing
Energy-Efficient Communication Protocol for Wireless Microsensor Networks
HICSS '00 Proceedings of the 33rd Hawaii International Conference on System Sciences-Volume 8 - Volume 8
Proceedings of the 9th annual international conference on Mobile computing and networking
Multicast time maximization in energy constrained wireless networks
DIALM-POMC '03 Proceedings of the 2003 joint workshop on Foundations of mobile computing
Stimulating cooperation in self-organizing mobile ad hoc networks
Mobile Networks and Applications
Maximum lifetime routing in wireless sensor networks
IEEE/ACM Transactions on Networking (TON)
Modelling incentives for collaboration in mobile ad hoc networks
Performance Evaluation - Selected papers from the first workshop on modeling and optimization in mobile, ad hoc and wireless networks (WiOpt'2003)
The Price of Stability for Network Design with Fair Cost Allocation
FOCS '04 Proceedings of the 45th Annual IEEE Symposium on Foundations of Computer Science
Maximum-lifetime routing algorithms for networks with omnidirectional and directional antennas
Proceedings of the 6th ACM international symposium on Mobile ad hoc networking and computing
Non-cooperative multicast and facility location games
EC '06 Proceedings of the 7th ACM conference on Electronic commerce
STACS'99 Proceedings of the 16th annual conference on Theoretical aspects of computer science
Using game theory to analyze wireless ad hoc networks
IEEE Communications Surveys & Tutorials
Minimum energy mobile wireless networks
IEEE Journal on Selected Areas in Communications
A routing strategy for non-cooperation wireless multi-hop ad hoc networks
Proceedings of the 9th International Conference on Advances in Mobile Computing and Multimedia
A routing strategy for non-cooperation wireless multi-hop ad hoc networks
Mobile Information Systems
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Routing traffic so as to maximize the lifetime of a transmission is a major problem in wireless networks. We address a two-way multicast problem, where a root wishes to transmit data to a subset of nodes, as well as receive data from them. In addition, we consider the anycast problem, wherethere is a subset of nodes that wish to communicate with each other. We consider both a per-hop multi-recipients environment, where over each hop, the transmission is received by all nodes within range, and a per-hop single-recipient environment, where over each hop the transmission is received by a single recipient. For both environments, our work consists of two parts. In the first part we focus on system optimization perspectives of the lifetime maximization problem, while in the second part we investigate the game-theoretic perspective of the respective problems. We first note that, for the per-hop multi-recipients environment, an optimal solution can be computed in polynomial time. Nevertheless, for the per-hop single-recipient environment, we observe that computing an optimal solution is NP-hard. Accordingly, we provide a polynomial time algorithm that finds a 2-approximate solution for the case of uniform transmission power levels. For different transmission power levels, we provide an O(log2 n) approximation algorithm for the general problem, and an O(log n) approximation algorithm for the special case where the set of terminals equals the set of all nodes, whose size equals n. For each environment, we consider the corresponding noncooperative game scenario, and prove that by following the natural game course users converge to a Nash equilibrium. For the per-hop multi-recipients environment, we show that if the players join the game sequentially, the Nash equilibrium is (networkwide) optimal. For the per-hop single-recipient environment, we show that the price of anarchy is unbounded. On the other hand, we show that for both environments, the price of stability, where the best Nash equilibrium is considered, is 1; hence, optimal (networkwide) performance can be achieved if the initial configuration can be imposed on the players.