Music, cognition, and computerized sound
Sound Synthesis and Sampling
Digital Sound Processing for Music and Multimedia
Digital Sound Processing for Music and Multimedia
Graspable user interfaces
The vBow: development of a virtual violin bow haptic human-computer interface
NIME '02 Proceedings of the 2002 conference on New interfaces for musical expression
Force feedback gesture controlled physical modelling synthesis
NIME '03 Proceedings of the 2003 conference on New interfaces for musical expression
Evolution of adult male oral tract shapes for close and open vowels
Proceedings of the 9th annual conference companion on Genetic and evolutionary computation
A practical approach towards an exploratory framework for physical modeling
Computer Music Journal
Hi-index | 0.00 |
Electronic sound synthesis continues to offer huge potential possibilities for the creation of new musical instruments. The traditional approach is, however, seriously limited in that it incorporates only auditory feedback and it will typically make use of a sound synthesis model (e.g., additive, subtractive, wavetable, and sampling) that is inherently limited and very often nonintuitive to the musician. In a direct attempt to challenge these issues, this paper describes a system that provides tactile as well as acoustic feedback, with real-time synthesis that invokes a more intuitive response from players since it is based upon mass-spring physical modelling. Virtual instruments are set up via a graphical user interface in terms of the physical properties of basic well-understood sounding objects such as strings, membranes, and solids. These can be interconnected to form complex integrated structures. Acoustic excitation can be applied at any point mass via virtual bowing, plucking, striking, specified waveform, or from any external sound source. Virtual microphones can be placed at any point masses to deliver the acoustic output. These aspects of the instrument are described along with the nature of the resulting acoustic output.