pianoFORTE: a system for piano education beyond notation literacy
Proceedings of the third ACM international conference on Multimedia
The creation of a music-driven digital violinist
Proceedings of the 12th annual ACM international conference on Multimedia
Family ensemble: a collaborative musical edutainment system for children and parents
Proceedings of the 12th annual ACM international conference on Multimedia
Seeing Sound: Real-Time Sound Visualisation in Visual Feedback Loops Used for Training Musicians
IV '05 Proceedings of the Ninth International Conference on Information Visualisation
Digital violin tutor: an integrated system for beginning violin learners
Proceedings of the 13th annual ACM international conference on Multimedia
Learning musical instrument skills through interactive sonification
NIME '06 Proceedings of the 2006 conference on New interfaces for musical expression
Signal Processing Methods for Music Transcription
Signal Processing Methods for Music Transcription
Intune: A system to support an instrumentalist's visualization of intonation
Computer Music Journal
Who makes what sound?: supporting real-time musical improvisations of electroacoustic ensembles
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
PossessedHand: techniques for controlling human hands using electrical muscles stimuli
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Duet for solo piano: MirrorFugue for single user playing with recorded performances
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Music education using augmented reality with a head mounted display
AUIC '13 Proceedings of the Fourteenth Australasian User Interface Conference - Volume 139
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This paper presents a survey of recent work in computer-assisted musical instrumental tutoring and outlines several questions to consider when developing future projects. In particular, we suggest that the area ingreatest need of computer assistance is enhancing daily practice: both motivating students to practice through games and multimedia, and providing an objective analysis of the students' performance. Many existing projects attempt to replace human teachers by providing lessons during daily practice; in most cases, these "daily lessons" are not necessary.