Artificial evolution for computer graphics
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Animation of plant development
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
The algorithmic beauty of plants
The algorithmic beauty of plants
On Genetic Algorithms and Lindenmayer Systems
PPSN V Proceedings of the 5th International Conference on Parallel Problem Solving from Nature
PPSN III Proceedings of the International Conference on Evolutionary Computation. The Third Conference on Parallel Problem Solving from Nature: Parallel Problem Solving from Nature
PG '04 Proceedings of the Computer Graphics and Applications, 12th Pacific Conference
GenTree: an interactive genetic algorithms system for designing 3D polygonal tree models
GECCO'03 Proceedings of the 2003 international conference on Genetic and evolutionary computation: PartII
Applied Computational Intelligence and Soft Computing - Special issue on theory and applications of evolutionary computation
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The simulated evolution of botanical trees and other plants is explored in this paper. We present a model to simplify the creation of plants by following the genotype/phenotype approach of Gene Expression Programming to generate L-Systems. Our model describes a specific organism (a plant) with a genotype that can be expressed as an L-System. This L-System, and subsequently it's interpreted graphical image, forms the phenotype, and is used to assess the fitness of the organism. The human eye is used as a fitness function, and a user assigns fitness ratings to the organisms in a population based on the aesthetic value of the images. The user is able to create a plant without knowledge of the underlying algorithms or specific botanical knowledge.