Artificial evolution for computer graphics
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Creation and rendering of realistic trees
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Creative evolutionary systems
Evolutionary Design by Computers with CDrom
Evolutionary Design by Computers with CDrom
On Genetic Algorithms and Lindenmayer Systems
PPSN V Proceedings of the 5th International Conference on Parallel Problem Solving from Nature
PPSN III Proceedings of the International Conference on Evolutionary Computation. The Third Conference on Parallel Problem Solving from Nature: Parallel Problem Solving from Nature
Towards a genetic algorithms approach to designing 3D polygonal tree models
CEC '02 Proceedings of the Evolutionary Computation on 2002. CEC '02. Proceedings of the 2002 Congress - Volume 02
GAUGUIN: generating art using genetic algorithms and user input naturally
Proceedings of the 9th annual conference companion on Genetic and evolutionary computation
Generating plants with gene expression programming
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
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The creation of individual 3D models to include within a virtual world can be a time-consuming process. The standard approach to streamline this is to use procedural modeling tools, where the user adjusts a set of parameters that defines the tree. We have designed Gen-Tree, an interactive system that uses a genetic algorithms (GA) approach to evolve procedural 3D tree models. GenTree is a hybrid system, combining the standard parameter adjustment and an interactive GA. The parameters may be changed by the user directly or via the GA process, which combines parameters from pairs of parent trees into those that describe novel trees. The GA component enables the system to be used by someone who is ignorant of the parameters that define the trees. Furthermore, combining the standard interactive design process with GA design decreases the time and patience required to design realistic 3D polygonal trees by either method alone.