Building problem solvers
Life forms: an application of computer graphics to support dance choreography
SIGGRAPH '96 ACM SIGGRAPH 96 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '96
ACM SIGGRAPH 98 Electronic art and animation catalog
Digital Lighting and Rendering
Digital Lighting and Rendering
DeepWave: Visualizing Music with VRML
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
The interactive dance club: avoiding chaos in a multi participant environment
NIME '01 Proceedings of the 2001 conference on New interfaces for musical expression
Ambient Intelligence, Wireless Networking, And Ubiquitous Computing
Ambient Intelligence, Wireless Networking, And Ubiquitous Computing
A pressure sensing floor for interactive media applications
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Mobile Networks and Applications
Enabling Fast Brain-Computer Interaction by Single-Trial Extraction of Visual Evoked Potentials
Journal of Medical Systems
Locally regularized sliced inverse regression based 3D hand gesture recognition on a dance robot
Information Sciences: an International Journal
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Dancers express their feelings and moods through gestures and body movements. We seek to extend this mode of expression by dynamically and automatically adjusting music and lighting in the dance environment to reflect the dancer's arousal state. Our intention is to offer a space that performance artists can use as a creative tool that extends the grammar of dance. To enable the dynamic manipulation of lighting and music, the performance space will be augmented with several sensors: physiological sensors worn by a dancer to measure her arousal state, as well as pressure sensors installed in a floor mat to track the dancers' locations and movements. Data from these sensors will be passed to a three layered architecture. Layer 1 is composed of a sensor analysis system that analyzes and synthesizes physiological and pressure sensor signals. Layer 2 is composed of intelligent systems that adapt lighting and music to portray the dancer's arousal state. The intelligent on-stage lighting system dynamically adjusts on-stage lighting direction and color. The intelligent virtual lighting system dynamically adapts virtual lighting in the projected imagery. The intelligent music system dynamically and unobtrusively adjusts the music. Layer 3 translates the high-level adjustments made by the intelligent systems in layer 2 to appropriate lighting board, image rendering, and audio box commands. Furthermore the resulting artifact is the DigitalBeing - a personal signature of the dancer in digital space. In this paper, we will describe this architecture in detail as well as the equipment and control systems used.