The use of eye movements in human-computer interaction techniques: what you look at is what you get
ACM Transactions on Information Systems (TOIS) - Special issue on computer—human interaction
Manual and gaze input cascaded (MAGIC) pointing
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
A Flexible New Technique for Camera Calibration
IEEE Transactions on Pattern Analysis and Machine Intelligence
Introductory Techniques for 3-D Computer Vision
Introductory Techniques for 3-D Computer Vision
Convergence Properties of the Nelder--Mead Simplex Method in Low Dimensions
SIAM Journal on Optimization
Detecting Eye Position and Gaze from a Single Camera and 2 Light Sources
ICPR '02 Proceedings of the 16 th International Conference on Pattern Recognition (ICPR'02) Volume 4 - Volume 4
Eye and gaze tracking for interactive graphic display
Machine Vision and Applications
Eye gaze tracking techniques for interactive applications
Computer Vision and Image Understanding - Special issue on eye detection and tracking
Eye Gaze Tracking under Natural Head Movements
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 1 - Volume 01
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
A novel approach to 3-D gaze tracking using stereo cameras
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
Development of eye-tracking pen display based on stereo bright pupil technique
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications
Development of an eye-tracking pen display for analyzing embodied interaction
HI'11 Proceedings of the 2011 international conference on Human interface and the management of information - Volume Part I
Proceedings of the Symposium on Eye Tracking Research and Applications
Directional gaze analysis in webcam video sequences
ICIAR'10 Proceedings of the 7th international conference on Image Analysis and Recognition - Volume Part II
Study of Polynomial Mapping Functions in Video-Oculography Eye Trackers
ACM Transactions on Computer-Human Interaction (TOCHI)
Improving Head Movement Tolerance of Cross-Ratio Based Eye Trackers
International Journal of Computer Vision
The effect of mapping function on the accuracy of a video-based eye tracker
Proceedings of the 2013 Conference on Eye Tracking South Africa
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This paper describes a novel real-time 3D gaze estimation system. The system consists of two cameras and two IR light sources. There are three novelties in this method. First, in our system, two IR lights are mounted near the centers of the stereo cameras, respectively. Based on this specific configuration, the 3D position of the corneal center can be simply derived by the 3D reconstruction technique. Then, after extracting the 3D position of the "virtual pupil" correctly, the optical axis of the eye can be obtained directly by connecting the "virtual pupil" with the corneal center. Second, we systematically analyze the noise in our 3D gaze estimation algorithm and propose an effective constraint to reduce this noise. Third, to estimate the user-dependent parameters (i.e. the constraint parameters and the eye parameters), a simple calibration method is proposed by gazing at four positions on the screen. Experimental results show that our system can accurately estimate and track eye gaze under natural head movement.