Geometrically deformed models: a method for extracting closed geometric models form volume data
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Surface reconstruction from unorganized points
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Surface modeling with oriented particle systems
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Three-dimensional alpha shapes
ACM Transactions on Graphics (TOG)
Piecewise smooth surface reconstruction
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
r-regular shape reconstruction from unorganized points
SCG '97 Proceedings of the thirteenth annual symposium on Computational geometry
Surface reconstruction by Voronoi filtering
Proceedings of the fourteenth annual symposium on Computational geometry
A new Voronoi-based surface reconstruction algorithm
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
The crust and the &Bgr;-Skeleton: combinatorial curve reconstruction
Graphical Models and Image Processing
A simple provable algorithm for curve reconstruction
Proceedings of the tenth annual ACM-SIAM symposium on Discrete algorithms
A simple algorithm for homeomorphic surface reconstruction
Proceedings of the sixteenth annual symposium on Computational geometry
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Geometric structures for three-dimensional shape representation
ACM Transactions on Graphics (TOG)
Proceedings of the sixth ACM symposium on Solid modeling and applications
Detecting undersampling in surface reconstruction
SCG '01 Proceedings of the seventeenth annual symposium on Computational geometry
Delaunay based shape reconstruction from large data
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Interpolation and Approximation of Surfaces from Three-dimensional Scattered Data Points
Dagstuhl '97, Scientific Visualization
Tight cocone: a water-tight surface reconstructor
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
Graph-Based Surface Reconstruction Using Structures in Scattered Point Sets
CGI '98 Proceedings of the Computer Graphics International 1998
Weighted alpha shapes
Improvements to surface reconstruction by the CRUST algorithm
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
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One of the methods for 3D data model acquisition is real object digitisation followed by surface reconstruction. Many algorithms have been developed to do this, each with its advantages and disadvantages. We use for the reconstruction a CRUST algorithm by Nina Amenta, which selects surface triangles from the Delaunay tetrahedronisation using information from the dual Voronoi diagram. Unfortunately, these candidate surface triangles do not form a manifold, so it is necessary to perform some other steps for manifold extraction. In this paper, we present some observations and modifications for this step, which improve the quality of the resulting mesh especially in the case, when the surface contains boundaries.