Virtual reality
User embodiment in collaborative virtual environments
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How virtual organizing is transforming management science
Communications of the ACM
Collaborative virtual environments
Communications of the ACM
Online Communities: Designing Usability and Supporting Socialbilty
Online Communities: Designing Usability and Supporting Socialbilty
Bridging Space Over Time: Global Virtual Team Dynamics and Effectiveness
Organization Science
Mobilising knowledge transfer activities in virtual organisations
International Journal of Networking and Virtual Organisations
International Journal of Networking and Virtual Organisations
Becoming a virtual organisation: a strategic approach
International Journal of Networking and Virtual Organisations
Taking advantage of digital opportunities: a typology of digital entrepreneurship
International Journal of Networking and Virtual Organisations
International Journal of Networking and Virtual Organisations
Trust in virtual organisations: a synthesis of the literature
International Journal of Networking and Virtual Organisations
A user-oriented model for global enterprise portal design
International Journal of Networking and Virtual Organisations
International Journal of Networking and Virtual Organisations
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The virtual organisation is conceptualised by many researchers as a new organisational form. It represents a radical shift from the traditional organisation and makes new ways of organising possible. Such expectations are explored, and the meanings and interpretations of the virtual organisation for its designers and virtual workers are investigated in a project that seeks to develop a virtual (reality) organisation. The research involved longitudinal participant-observation with the virtual organisation design team and interviews with organisational members. Contrary to indications in the literature, this research found that the virtual organisation in this instance is predominantly conceived by designers and users as an extension of the existing organisation, rather than representing radical organisational change.