Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Reflective conversation with materials
Bringing design to software
Implementing Computer Supported Cooperative Learning
Implementing Computer Supported Cooperative Learning
Interacting with information resources: digital libraries for education
International Journal of Learning Technology
Holistic course design using learning objects
International Journal of Learning Technology
International Journal of Learning Technology
A language-driven approach for the design of interactive applications
Interacting with Computers
Vocabularies for describing pedagogical approach in e-learning: a scoping study
DCMI '06 Proceedings of the 2006 international conference on Dublin Core and Metadata Applications: metadata for knowledge and learning
Design patterns for monitoring and evaluating CSCL processes
Computers in Human Behavior
Transformational techniques for model-driven authoring of learning designs
ICWL'07 Proceedings of the 6th international conference on Advances in web based learning
Petri net-based engine for adaptive learning
Expert Systems with Applications: An International Journal
A Petri net model for changing units of learning in runtime
Knowledge-Based Systems
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In this paper, we examine emerging ways to describe and structure learning material, learning tasks and learning situations. In particular, we consider three different approaches, looking at common issues and differences in emphasis. These approaches are: learning patterns, inspired by the architectural patterns of Alexander; learning design, as described in the IMS Learning Design specification and which itself draws on Educational Modelling Language (EML) developed at The Open University of the Netherlands and learning activities as used in the Learning Activity Management System (LAMS).