Multi-prover interactive proofs: how to remove intractability assumptions
STOC '88 Proceedings of the twentieth annual ACM symposium on Theory of computing
Approximating clique is almost NP-complete (preliminary version)
SFCS '91 Proceedings of the 32nd annual symposium on Foundations of computer science
Two-prover one-round proof systems: their power and their problems (extended abstract)
STOC '92 Proceedings of the twenty-fourth annual ACM symposium on Theory of computing
On the hardness of approximating minimization problems
STOC '93 Proceedings of the twenty-fifth annual ACM symposium on Theory of computing
Direct product results and the GCD problem, in old and new communication models
STOC '97 Proceedings of the twenty-ninth annual ACM symposium on Theory of computing
Probabilistic checking of proofs: a new characterization of NP
Journal of the ACM (JACM)
Proof verification and the hardness of approximation problems
Journal of the ACM (JACM)
SIAM Journal on Computing
On the power of unique 2-prover 1-round games
STOC '02 Proceedings of the thiry-fourth annual ACM symposium on Theory of computing
Efficient Identification Schemes Using Two Prover Interactive Proofs
CRYPTO '89 Proceedings of the 9th Annual International Cryptology Conference on Advances in Cryptology
Low Communication 2-Prover Zero-Knowledge Proofs for NP
CRYPTO '92 Proceedings of the 12th Annual International Cryptology Conference on Advances in Cryptology
Error Reduction by Parallel Repetition—A Negative Result
Combinatorica
Optimal Inapproximability Results for Max-Cut and Other 2-Variable CSPs?
FOCS '04 Proceedings of the 45th Annual IEEE Symposium on Foundations of Computer Science
On the Hardness of Approximating Multicut and Sparsest-Cut
CCC '05 Proceedings of the 20th Annual IEEE Conference on Computational Complexity
Noise stability of functions with low in.uences invariance and optimality
FOCS '05 Proceedings of the 46th Annual IEEE Symposium on Foundations of Computer Science
FOCS '05 Proceedings of the 46th Annual IEEE Symposium on Foundations of Computer Science
Approximation Algorithms for Unique Games
FOCS '05 Proceedings of the 46th Annual IEEE Symposium on Foundations of Computer Science
SODA '06 Proceedings of the seventeenth annual ACM-SIAM symposium on Discrete algorithm
Near-optimal algorithms for unique games
Proceedings of the thirty-eighth annual ACM symposium on Theory of computing
Conditional hardness for approximate coloring
Proceedings of the thirty-eighth annual ACM symposium on Theory of computing
How to Play Unique Games Using Embeddings
FOCS '06 Proceedings of the 47th Annual IEEE Symposium on Foundations of Computer Science
Balanced max 2-sat might not be the hardest
Proceedings of the thirty-ninth annual ACM symposium on Theory of computing
Parallel repetition: simplifications and the no-signaling case
Proceedings of the thirty-ninth annual ACM symposium on Theory of computing
Unique games on expanding constraint graphs are easy: extended abstract
STOC '08 Proceedings of the fortieth annual ACM symposium on Theory of computing
New direct-product testers and 2-query PCPs
Proceedings of the forty-first annual ACM symposium on Theory of computing
Strong Parallel Repetition Theorem for Free Projection Games
APPROX '09 / RANDOM '09 Proceedings of the 12th International Workshop and 13th International Workshop on Approximation, Randomization, and Combinatorial Optimization. Algorithms and Techniques
Two-query PCP with subconstant error
Journal of the ACM (JACM)
Graph expansion and the unique games conjecture
Proceedings of the forty-second ACM symposium on Theory of computing
Constructive proofs of concentration bounds
APPROX/RANDOM'10 Proceedings of the 13th international conference on Approximation, and 14 the International conference on Randomization, and combinatorial optimization: algorithms and techniques
Improved rounding for parallel repeated unique games
APPROX/RANDOM'10 Proceedings of the 13th international conference on Approximation, and 14 the International conference on Randomization, and combinatorial optimization: algorithms and techniques
A K-provers parallel repetition theorem for a version of no-signaling model
COCOON'10 Proceedings of the 16th annual international conference on Computing and combinatorics
Unique Games with Entangled Provers Are Easy
SIAM Journal on Computing
Parallel repetition of entangled games
Proceedings of the forty-third annual ACM symposium on Theory of computing
The equivalence of sampling and searching
CSR'11 Proceedings of the 6th international conference on Computer science: theory and applications
On unique games with negativeweights
COCOA'11 Proceedings of the 5th international conference on Combinatorial optimization and applications
A Counterexample to Strong Parallel Repetition
SIAM Journal on Computing
Spherical cubes: optimal foams from computational hardness amplification
Communications of the ACM
Towards an optimal query efficient PCP?
Proceedings of the 4th conference on Innovations in Theoretical Computer Science
Approximation resistance from pairwise independent subgroups
Proceedings of the forty-fifth annual ACM symposium on Theory of computing
Derandomized Parallel Repetition Theorems for Free Games
Computational Complexity
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In a two player game, a referee asks two cooperating players (who are not allowed to communicate) questions sampled from some distribution and decides whether they win or not based on some predicate of the questions and their answers. The parallel repetition of the game is the game in which the referee samples n independent pairs of questions and sends corresponding questions to the players simultaneously. The players may now answer each question in a way that depends on the other questions they are asked. If the players cannot win the original game with probability better than (1-ε), what's the best they can do in the repeated game? We improve earlier results of Raz and Holenstein, which showed that the players cannot win all copies in the repeated game with probability better than (1-ε3)Ω(n/c) (here c is the length of the answers in the game), in the following ways: We prove the bound (1-ε2)Ω(n) as long as the game is a "projection game", the type of game most commonly used in hardness of approximation results. Our bound is independent of the answer length and has a better dependence on ε. By the recent work of Raz, this bound is essentially tight. A consequence of this bound is to the Unique Games Conjecture of Khot. Many tight or almost tight hardness of approximation results have been proved using the Unique Games Conjecture, so it would be very interesting to prove this conjecture. We make progress towards this goal by showing that it suffices to prove the following easier statement: {Unique Games Conjecture} For every δ,ε 0, there exists an alphabet size M(ε) such that it is NP-hard to distinguish a Unique Game with alphabet size M for which a 1-ε2 fraction of the constraints can be satisfied from one in which a 1-ε1-δ fraction of the constraints can be satisfied. We also prove a concentration bound for parallel repetition (of general games) showing that for any constant 04 n/c)). An application of this is in testing Bell Inequalities. Our result implies that the parallel repetition of the CHSH game can be used to get an experiment that has a very large classical versus quantum gap.