Personalization in an interactive learning environment through a virtual character

  • Authors:
  • E. Reategui;E. Boff;J. A. Campbell

  • Affiliations:
  • Departament of Computer Science, Universidade de Caxias do Sul, 95070-560 Caxias do Sul, RS, Brazil;Departament of Computer Science, Universidade de Caxias do Sul, 95070-560 Caxias do Sul, RS, Brazil;Departament of Computer Science, University College London, Gower St., London WC1E 6BT, UK

  • Venue:
  • Computers & Education
  • Year:
  • 2008

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Abstract

Traditional hypermedia applications present the same content and provide identical navigational support to all users. Adaptive Hypermedia Systems (AHS) make it possible to construct personalized presentations to each user, according to preferences and needs identified. We present in this paper an alternative approach to educational AHS where a virtual character personalizes the interaction with the user through the use of a particular recommender system. The character has natural language communication abilities; it can learn students' profiles and use this knowledge to recommend appropriate contents and activities. Through its interaction with the user, the character is able to collect and organize information about students in order to identify appropriate suggestions of contents. The recommender system employs a knowledge representation scheme that is easy to understand and to modify, enabling teachers/tutors to explore the types of recommendations being made and to appreciate why they are made. An experiment with computer science students was carried out in order to validate the approach proposed. The results of the experiment showed that the presentation of personalized links through a virtual character had a positive impact in the users' perception of the system as a learning tool. The combination of the virtual character with a recommender system proved to be a good alternative for the delivery of personalized contents without making constant changes in the main user interface. This approach provides mechanisms to guide users through paths of study followed by students with similar profiles, without violating the human-computer interaction principle of perceived stability.