A convergent 3-D vortex method with grid-free stretching
Mathematics of Computation
Convergence of Vortex methods for Euler's equations, III
SIAM Journal on Numerical Analysis
Artificial viscosity models for vortex and particle methods
Journal of Computational Physics
Inviscid axisymmetrization of an elliptical vortex
Journal of Computational Physics
Combined immmersed-boundary finite-difference methods for three-dimensional complex flow simulations
Journal of Computational Physics
An immersed-boundary finite-volume method for simulations of flow in complex geometries
Journal of Computational Physics
A comparison of spectral and vortex methods in three-dimensional incompressible flows
Journal of Computational Physics
A general deterministic treatment of derivatives in particle methods
Journal of Computational Physics
Remeshed smoothed particle hydrodynamics for the simulation of viscous and heat conducting flows
Journal of Computational Physics
Journal of Computational Physics
Remeshed smoothed particle hydrodynamics simulation of the mechanical behavior of human organs
Technology and Health Care
A Lagrangian particle level set method
Journal of Computational Physics
PPM: a highly efficient parallel particle-mesh library for the simulation of continuum systems
Journal of Computational Physics
An immersed interface method for the Vortex-In-Cell algorithm
Computers and Structures
Journal of Computational Physics
Vortex methods for incompressible flow simulations on the GPU
The Visual Computer: International Journal of Computer Graphics
Journal of Computational Physics
Simulations of single and multiple swimmers with non-divergence free deforming geometries
Journal of Computational Physics
A generalized wall boundary condition for smoothed particle hydrodynamics
Journal of Computational Physics
Abstractions and Middleware for Petascale Computing and Beyond
International Journal of Distributed Systems and Technologies
On numerical modeling of animal swimming and flight
Computational Mechanics
Hi-index | 31.46 |
We present a novel particle method, combining remeshed Smoothed Particle Hydrodynamics with Immersed Boundary and Level Set techniques for the simulation of flows past complex deforming geometries. The present method retains the Lagrangian adaptivity of particle methods and relies on the remeshing of particle locations in order to ensure the accuracy of the method. In fact this remeshing step enables the introduction of Immersed Boundary Techniques used in grid based methods. The method is applied to simulations of flows of isothermal and compressible fluids past steady and unsteady solid boundaries that are described using a particle Level Set formulation. The method is validated with two and three-dimensional benchmark problems of flows past cylinders and spheres and it is shown to be well suited to simulations of large scale simulations using tens of millions of particles, on flow-structure interaction problems as they pertain to self-propelled anguilliform swimmers.