Computer simulation using particles
Computer simulation using particles
Inviscid axisymmetrization of an elliptical vortex
Journal of Computational Physics
A numerical study of undulatory swimming
Journal of Computational Physics
Vortex methods for high-resolution simulations of viscous flow past bluff bodies of general geometry
Journal of Computational Physics
Regularization Techniques for Numerical Approximation of PDEs with Singularities
Journal of Scientific Computing
An Immersed Interface Method for Incompressible Navier-Stokes Equations
SIAM Journal on Scientific Computing
Advances in direct numerical simulations of 3D wall-bounded flows by Vortex-in-Cell methods
Journal of Computational Physics
Journal of Computational Physics
Journal of Computational Physics
Journal of Computational Physics
Journal of Computational Physics
An immersed boundary method for smoothed particle hydrodynamics of self-propelled swimmers
Journal of Computational Physics
Journal of Computational Physics
Dynamically coupled fluid-body interactions in vorticity-based numerical simulations
Journal of Computational Physics
A new mathematical formulation and fast algorithm for fully resolved simulation of self-propulsion
Journal of Computational Physics
Journal of Computational Physics
GPU accelerated simulations of bluff body flows using vortex particle methods
Journal of Computational Physics
Modeling and simulation of fish-like swimming
Journal of Computational Physics
SIAM Journal on Numerical Analysis
GPU and APU computations of Finite Time Lyapunov Exponent fields
Journal of Computational Physics
Scalable fluid simulation in linear time on shared memory multiprocessors
Proceedings of the Digital Production Symposium
Hi-index | 31.45 |
We present a vortex particle method coupled with a penalization technique to simulate single and multiple swimmers in an incompressible, viscous flow in two and three dimensions. The proposed algorithm can handle arbitrarily deforming bodies and their corresponding non-divergence free deformation velocity fields. The method is validated on a number of benchmark problems with stationary and moving boundaries. Results include flows of tumbling objects and single and multiple self-propelled swimmers.