A level set formulation of Eulerian interface capturing methods for incompressible fluid flows
Journal of Computational Physics
Journal of Computational Physics
A comparison of spectral and vortex methods in three-dimensional incompressible flows
Journal of Computational Physics
Animation of Deformable Models Using Implicit Surfaces
IEEE Transactions on Visualization and Computer Graphics
Advances in direct numerical simulations of 3D wall-bounded flows by Vortex-in-Cell methods
Journal of Computational Physics
A fast computation technique for the direct numerical simulation of rigid particulate flows
Journal of Computational Physics
A Lagrangian particle level set method
Journal of Computational Physics
Numerical simulation of the fluid dynamics of 2D rigid body motion with the vortex particle method
Journal of Computational Physics
Flow simulations using particles: bridging computer graphics and CFD
ACM SIGGRAPH 2008 classes
A Fictitious Domain, parallel numerical method for rigid particulate flows
Journal of Computational Physics
GPU accelerated simulations of bluff body flows using vortex particle methods
Journal of Computational Physics
Modeling and simulation of fish-like swimming
Journal of Computational Physics
SIAM Journal on Numerical Analysis
Shape optimization for drag reduction in linked bodies using evolution strategies
Computers and Structures
Computation of ice shedding trajectories using cartesian grids, penalization, and level sets
Modelling and Simulation in Engineering - Special issue on Advances in Computational Fluid Dynamics and its Applications
Simulations of single and multiple swimmers with non-divergence free deforming geometries
Journal of Computational Physics
GPU and APU computations of Finite Time Lyapunov Exponent fields
Journal of Computational Physics
Journal of Computational Physics
A Lagrangian VOF tensorial penalty method for the DNS of resolved particle-laden flows
Journal of Computational Physics
Journal of Computational Physics
Hi-index | 31.49 |
We present a vortex method for the simulation of the interaction of an incompressible flow with rigid bodies. The method is based on a penalization technique where the system is considered as a single flow, subject to the Navier-Stokes equation with a penalization term that enforces continuity at the solid-fluid interface and rigid motion inside the solid. Level set functions are used to capture interfaces, compute rigid motions inside the solid bodies and model collisions between bodies. A vortex in cell algorithm is built on this method. Numerical comparisons with existing 3D methods on problems of sedimentation and collision of spheres are provided to illustrate the capabilities of the method.