Envisioning information
A Pattern Approach to Interaction Design
A Pattern Approach to Interaction Design
Principles for a Usability-Oriented Pattern Language
OZCHI '98 Proceedings of the Australasian Conference on Computer Human Interaction
Information Visualization: Perception for Design
Information Visualization: Perception for Design
Designing Interfaces
e-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning
Is that true...?: thoughts on the epistemology of patterns
Proceedings of the 16th Conference on Pattern Languages of Programs
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Interactive graphics is a useful communication tool, and new software tools make it easier than ever. However, few people know how to use interactive graphics properly, and the new tools just allow them to build bad programs more quickly. This paper describes the start of a pattern language for using interactive graphics to communicate complex topics. It is based on our experience in education, but should also be helpful for modelling news sites, or museum kiosks. The paper describes the structure of the pattern language, lists the 99 patterns that have been found so far, gives brief descriptions of 16 patterns and detailed descriptions of 3.