Towards model based prediction of human error rates in interactive systems
AUIC '01 Proceedings of the 2nd Australasian conference on User interface
Extending and evaluating a pattern language for safety-critical user interfaces
SCS '01 Proceedings of the Sixth Australian workshop on Safety critical systems and software - Volume 3
An Organizational Learning Method for Applying Usability Guidelines and Patterns
EHCI '01 Proceedings of the 8th IFIP International Conference on Engineering for Human-Computer Interaction
Patterns for Safer Human-Computer Interfaces
SAFECOMP '99 Proceedings of the 18th International Conference on Computer Computer Safety, Reliability and Security
The use of anti-patterns in human computer interaction: wise or III-advised?
SAICSIT '04 Proceedings of the 2004 annual research conference of the South African institute of computer scientists and information technologists on IT research in developing countries
Using guidelines to assist in the visualisation design process
APVis '05 proceedings of the 2005 Asia-Pacific symposium on Information visualisation - Volume 45
SCS '07 Proceedings of the twelfth Australian workshop on Safety critical systems and software and safety-related programmable systems - Volume 86
Proceedings of the 2006 conference on Pattern languages of programs
USAB '08 Proceedings of the 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society on HCI and Usability for Education and Work
Do We Practise What We Preach in Formulating Our Design and Development Methods?
Engineering Interactive Systems
Building an interaction design pattern language: A case study
Computers in Human Behavior
Facilitating pronunciation skills for children with phonological disorders using human modelling
ICDHM'07 Proceedings of the 1st international conference on Digital human modeling
Requirements for a definition of generative user interface patterns
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: human-centred design approaches, methods, tools, and environments - Volume Part I
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High-level usability principles (e.g. ``Familiarity'') are difficult to apply to specific projects, and style guides providing more detailed instructions are often misinterpreted and inaccessible. An approach to usability based on design patterns enables designers to learn how certain recurring problems can be solved according to high-level principles. This paper summarises a review of the desirable properties advocated by five popular style guides, and discusses how this list has been modified to provide an underlying philosophy which is appropriate for a usability-oriented pattern language. A sample pattern which exemplifies this philosophy, involving iteration through selectable objects, is described.