Affective computing
Cyberguide: a mobile context-aware tour guide
Wireless Networks - Special issue: mobile computing and networking: selected papers from MobiCom '96
C-MAP: Building a Context-Aware Mobile Assistant for Exhibition Tours
Community Computing and Support Systems, Social Interaction in Networked Communities [the book is based on the Kyoto Meeting on Social Interaction and Communityware, held in Kyoto, Japan, in June 1998]
Old tricks, new dogs: ethology and interactive creatures
Old tricks, new dogs: ethology and interactive creatures
Multiple Coordinated Mobile Narratives as a Catalyst for Face-to-Face Group Conversation
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Warmth, competence, believability and virtual agents
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
A framework of intentional characters for simulation of social behavior
Proceedings of the 2010 Summer Computer Simulation Conference
Presence: Teleoperators and Virtual Environments
The impact of emotion displays in embodied agents on emergence of cooperation with people
Presence: Teleoperators and Virtual Environments
Multimodal object oriented user interfaces in mobile affective interaction
Multimedia Tools and Applications
Towards the improvement of self-service systems via emotional virtual agents
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
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This paper describes a mobile context-aware `intelligent affective guide with attitude' that guides visitors touring an outdoor attraction. Its behaviour is regulated by a biologically inspired architecture of emotion, allowing it to adapt to the user's needs and feelings. In addition to giving an illusion of life, the guide emulates a real guide's behaviour by presenting stories based on the user's interests, its own interests, its belief and its current memory activation. A brief description of the system focusing on the core element - the guide's emotional architecture - is given followed by findings from an evaluation with real users.