Planar realizations of nonlinear Davenport-Schinzel sequences by segments
Discrete & Computational Geometry
Accurate computation of the medial axis of a polyhedron
Proceedings of the fifth ACM symposium on Solid modeling and applications
Fast hierarchical clustering and other applications of dynamic closest pairs
Journal of Experimental Algorithmics (JEA)
Motorcycle graphs and straight skeletons
SODA '02 Proceedings of the thirteenth annual ACM-SIAM symposium on Discrete algorithms
An Algorithm for the Medial Axis Transform of 3D Polyhedral Solids
IEEE Transactions on Visualization and Computer Graphics
Shape Description By Medial Surface Construction
IEEE Transactions on Visualization and Computer Graphics
JCDCG '98 Revised Papers from the Japanese Conference on Discrete and Computational Geometry
Straight Skeletons for General Polygonal Figures in the Plane
COCOON '96 Proceedings of the Second Annual International Conference on Computing and Combinatorics
Polygon decomposition based on the straight line skeleton
Proceedings of the nineteenth annual symposium on Computational geometry
Contour interpolation by straight skeletons
Graphical Models
Hinged dissection of polypolyhedra
WADS'05 Proceedings of the 9th international conference on Algorithms and Data Structures
Linear axis for planar straight line graphs
CATS '09 Proceedings of the Fifteenth Australasian Symposium on Computing: The Australasian Theory - Volume 94
Interactive architectural modeling with procedural extrusions
ACM Transactions on Graphics (TOG)
Online reconstruction of 3D objects from arbitrary cross-sections
ACM Transactions on Graphics (TOG)
Skeletal representations of orthogonal shapes
Graphical Models
Information Processing Letters
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We study the straight skeleton of polyhedra in 3D. We first show that the skeleton of voxel-based polyhedra may be constructed by an algorithm taking constant time per voxel. We also describe a more complex algorithm for skeletons of voxel polyhedra, which takes time proportional to the surface-area of the skeleton rather than the volume of the polyhedron. We also show that any n-vertex axis-parallel polyhedron has a straight skeleton with O(n2) features. We provide algorithms for constructing the skeleton, which run in O( min (n2logn,klogO(1)n)) time, where kis the output complexity. Next, we show that the straight skeleton of a general nonconvex polyhedron has an ambiguity, suggesting a consistent method to resolve it. We prove that the skeleton of a general polyhedron has a superquadratic complexity in the worst case. Finally, we report on an implementation of an algorithm for the general case.