Affect Simulation with Primary and Secondary Emotions

  • Authors:
  • Christian Becker-Asano;Ipke Wachsmuth

  • Affiliations:
  • Faculty of Technology, University of Bielefeld, Bielefeld, Germany 33594;Faculty of Technology, University of Bielefeld, Bielefeld, Germany 33594

  • Venue:
  • IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
  • Year:
  • 2008

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Abstract

In this paper the WASABI Affect Simulation Architecture is introduced, in which a virtual human's cognitive reasoning capabilities are combined with simulated embodiment to achieve the simulation of primary and secondary emotions. In modeling primary emotions we follow the idea of "Core Affect" in combination with a continuous progression of bodily feeling in three-dimensional emotion space (PAD space), that is only subsequently categorized into discrete emotions. In humans, primary emotions are understood as onto-genetically earlier emotions, which directly influence facial expressions. Secondary emotions, in contrast, afford the ability to reason about current events in the light of experiences and expectations. By technically representing aspects of their connotative meaning in PAD space, we not only assure their mood-congruent elicitation, but also combine them with facial expressions, that are concurrently driven by the primary emotions. An empirical study showed that human players in the Skip-Bo scenario judge our virtual human MAX significantly older when secondary emotions are simulated in addition to primary ones.