Great ideas in computer science with Java
Great ideas in computer science with Java
Information Retrieval
Expert Systems: Design and Development
Expert Systems: Design and Development
Introduction to Multiagent Systems
Introduction to Multiagent Systems
How episodic is semantic memory?
TINLAP '75 Proceedings of the 1975 workshop on Theoretical issues in natural language processing
Semantic Memory for Avatars in Cyberspace
CW '05 Proceedings of the 2005 International Conference on Cyberworlds
SpringSim '07 Proceedings of the 2007 spring simulation multiconference - Volume 2
Affect Simulation with Primary and Secondary Emotions
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Towards a Narrative Mind: The Creation of Coherent Life Stories for Believable Virtual Agents
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Using bio-electrical signals to influence the social behaviours of domesticated robots
Proceedings of the 4th ACM/IEEE international conference on Human robot interaction
IEA/AIE '09 Proceedings of the 22nd International Conference on Industrial, Engineering and Other Applications of Applied Intelligent Systems: Next-Generation Applied Intelligence
Extending cognitive architecture with episodic memory
AAAI'07 Proceedings of the 22nd national conference on Artificial intelligence - Volume 2
Virtual Humans in Serious Games
CW '09 Proceedings of the 2009 International Conference on CyberWorlds
What does your actor remember? towards characters with a full episodic memory
ICVS'07 Proceedings of the 4th international conference on Virtual storytelling: using virtual reality technologies for storytelling
Simulation of human episodic memory by using a computational model of the hippocampus
Advances in Artificial Intelligence - Special issue on artificial intelligence in neuroscience and systems biology: lessons learnt, open problems, and the road ahead
Episodic memory for companion dialogue
CDS '10 Proceedings of the 2010 Workshop on Companionable Dialogue Systems
Design and implementation of GEmA: A generic emotional agent
Expert Systems with Applications: An International Journal
An emotion aware agent platform for interactive storytelling and gaming
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Fuzzy Emotional COCOMO II Software Cost Estimation (FECSCE) using Multi-Agent Systems
Applied Soft Computing
Agents with emotional intelligence for storytelling
ACII'11 Proceedings of the 4th international conference on Affective computing and intelligent interaction - Volume Part I
ACII'05 Proceedings of the First international conference on Affective Computing and Intelligent Interaction
Feeling and reasoning: a computational model for emotional characters
EPIA'05 Proceedings of the 12th Portuguese conference on Progress in Artificial Intelligence
Learning to use episodic memory
Cognitive Systems Research
A domain-independent framework for modeling emotion
Cognitive Systems Research
A computational unification of cognitive behavior and emotion
Cognitive Systems Research
Survey of clustering algorithms
IEEE Transactions on Neural Networks
Agents with ability to understand emotions
SCSC '09 Proceedings of the 2009 Summer Computer Simulation Conference
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Emotional intelligence is the ability to process information about one's own emotions and the emotions of others. It involves perceiving emotions, understanding emotions, managing emotions and using emotions in thought processes and in other activities. Emotion understanding is the cognitive activity of using emotions to infer why an agent is in an emotional state and which actions are associated with the emotional state. For humans, knowledge about emotions includes, in part, emotional experiences (episodic memory) and abstract knowledge about emotions (semantic memory). In accordance with the need for more sophisticated agents, the current research aims to increase the emotional intelligence of software agents by introducing and evaluating an emotion understanding framework for intelligent agents. The framework organizes the knowledge about emotions using episodic memory and semantic memory. Its episodic memory learns by storing specific details of emotional events experienced firsthand or observed. Its semantic memory is a lookup table of emotion-related facts combined with semantic graphs that learn through abstraction of additional relationships among emotions and actions from episodic memory. The framework is simulated in a multi-agent system in which agents attempt to elicit target emotions in other agents. They learn what events elicit emotions in other agents through interaction and observation. To evaluate the importance of different memory components, we run simulations with components "lesioned". We show that our framework outperformed Q-learning, a standard method for machine learning.