A traffic characterization of popular on-line games
IEEE/ACM Transactions on Networking (TON)
I tube, you tube, everybody tubes: analyzing the world's largest user generated content video system
Proceedings of the 7th ACM SIGCOMM conference on Internet measurement
Measurement and analysis of online social networks
Proceedings of the 7th ACM SIGCOMM conference on Internet measurement
Poking facebook: characterization of osn applications
Proceedings of the first workshop on Online social networks
Research ethics in the facebook era: privacy, anonymity, and oversight
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Designing a wearable social network
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Positive Influence Dominating Set in Online Social Networks
COCOA '09 Proceedings of the 3rd International Conference on Combinatorial Optimization and Applications
Recommender Service for Social Network based Applications
Proceedings of the 11th International Conference on Electronic Commerce
Characterizing User Groups in Online Social Networks
EUNICE '09 Proceedings of the 15th Open European Summer School and IFIP TC6.6 Workshop on The Internet of the Future
Hardcore Classification: Identifying Play Styles in Social Games Using Network Analysis
ICEC '09 Proceedings of the 8th International Conference on Entertainment Computing
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
Understanding online social network usage from a network perspective
Proceedings of the 9th ACM SIGCOMM conference on Internet measurement conference
Characterizing user behavior in online social networks
Proceedings of the 9th ACM SIGCOMM conference on Internet measurement conference
Network level footprints of facebook applications
Proceedings of the 9th ACM SIGCOMM conference on Internet measurement conference
On dominant characteristics of residential broadband internet traffic
Proceedings of the 9th ACM SIGCOMM conference on Internet measurement conference
StarClique: guaranteeing user privacy in social networks against intersection attacks
Proceedings of the 5th international conference on Emerging networking experiments and technologies
Improving social game engagement on facebook through enhanced socio-contextual information
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Measurement and analysis of an online content voting network: a case study of Digg
Proceedings of the 19th international conference on World wide web
Hermes: clustering users in large-scale e-mail services
Proceedings of the 1st ACM symposium on Cloud computing
Experiences with phonebook-centric social networks
CCNC'10 Proceedings of the 7th IEEE conference on Consumer communications and networking conference
Uncovering social spammers: social honeypots + machine learning
Proceedings of the 33rd international ACM SIGIR conference on Research and development in information retrieval
WOSN'10 Proceedings of the 3rd conference on Online social networks
Exploiting social networking sites for spam
Proceedings of the 17th ACM conference on Computer and communications security
Characterization of user networks in Facebook
SpringSim '10 Proceedings of the 2010 Spring Simulation Multiconference
Measuring user behavior in online social networks
IEEE Network: The Magazine of Global Internetworking
Strategy of social media in the media companies
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments
Predicting popularity of online distributed applications: iTunes app store case analysis
Proceedings of the 2011 iConference
Proceedings of the 20th international conference on World wide web
Load-balanced migration of social media to content clouds
Proceedings of the 21st international workshop on Network and operating systems support for digital audio and video
An analysis of social gaming networks in online and face to face bridge communities
Proceedings of the third international workshop on Large-scale system and application performance
Performance analysis of maintaining mobile-based social network models
WSEAS Transactions on Computers
The impact of mobility on Mobile Ad Hoc Networks through the perspective of complex networks
Journal of Parallel and Distributed Computing
Comparative traffic analysis study of popular applications
EUNICE'11 Proceedings of the 17th international conference on Energy-aware communications
A case study of the effects of moderator posts within a facebook brand page
SocInfo'11 Proceedings of the Third international conference on Social informatics
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion
Positive influence dominating set in e-learning social networks
ICWL'11 Proceedings of the 10th international conference on Advances in Web-Based Learning
Discovery of Web user communities and their role in personalization
User Modeling and User-Adapted Interaction
Multimedia Tools and Applications
The anatomy of a large mobile massively multiplayer online game
Proceedings of the first ACM international workshop on Mobile gaming
Navigation characteristics of online social networks and search engines users
Proceedings of the 2012 ACM workshop on Workshop on online social networks
The anatomy of a large mobile massively multiplayer online game
ACM SIGCOMM Computer Communication Review - Special october issue SIGCOMM '12
Beyond friendship: modeling user activity graphs on social network-based gifting applications
Proceedings of the 2012 ACM conference on Internet measurement conference
Online social networks: A survey of a global phenomenon
Computer Networks: The International Journal of Computer and Telecommunications Networking
Social network analysis of virtual worlds
AMT'12 Proceedings of the 8th international conference on Active Media Technology
Landscapes, Long Tails and Digital Materialities: Implications for Mobile HCI Research
International Journal of Mobile Human Computer Interaction
Recommending social network applications via social filtering mechanisms
Information Sciences: an International Journal
Like prediction: modeling like counts by bridging facebook pages with linked data
Proceedings of the 22nd international conference on World Wide Web companion
Modeling/predicting the evolution trend of osn-based applications
Proceedings of the 22nd international conference on World Wide Web
Modeling/predicting the evolution trend of osn-based applications
Proceedings of the 22nd international conference on World Wide Web
Buddy2GuessWho: a smartphone application in on-line social network platform
Proceedings of the 2013 Research in Adaptive and Convergent Systems
The Scope for online social network aided caching in web CDNs
ANCS '13 Proceedings of the ninth ACM/IEEE symposium on Architectures for networking and communications systems
Hi-index | 0.00 |
Online social networking sites such as Facebook and MySpace have become increasingly popular, with close to 500 million users as of August 2008. The introduction of the Facebook Developer Platform and OpenSocial allows third-party developers to launch their own applications for the existing massive user base. The viral growth of these social applications can potentially influence how content is produced and consumed in the future Internet. To gain a better understanding, we conducted a large-scale measurement study of the usage characteristics of online social network based applications. In particular, we developed and launched three Facebook applications, which have achieved a combined subscription base of over 8 million users. Using the rich dataset gathered through these applications, we analyze the aggregate workload characteristics (including temporal and geographical distributions) as well as the structure of user interactions. We explore the existence of 'communities', with high degree of interaction within a community and limited interaction outside the community. We find that a small fraction of users account for the majority of activity within the context of our Facebook applications and a small number of applications account for the majority of users on Facebook. Furthermore, user response times for Facebook applications are independent of source/destination user locality. We also investigate distinguishing characteristics of social gaming applications. To the best of our knowledge, this is the first study analyzing user activities on online social applications.