The evaluation of text editors: methodology and empirical results.
Communications of the ACM
The LISP tutor: it approaches the effectiveness of a human tutor
BYTE - Lecture notes in computer science Vol. 174
Interface design issues for advice-giving expert systems
Communications of the ACM
Computer
CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interfacing thought: cognitive aspects of human-computer interaction
Interfacing thought: cognitive aspects of human-computer interaction
A quantitative theory of human-computer interaction
Interfacing thought: cognitive aspects of human-computer interaction
Cognitive engineering—cognitive science
Interfacing thought: cognitive aspects of human-computer interaction
Improving human-computer interaction—a quest for cognitive science
Interfacing thought: cognitive aspects of human-computer interaction
Parallel distributed processing: explorations in the microstructure of cognition, vol. 1: foundations
An iterative design methodology for user-friendly natural language office information applications
ACM Transactions on Information Systems (TOIS)
Optimization criteria for checkpoint placement
Communications of the ACM
The Architecture of Cognition
Algebraic Semantics
Understanding Computers and Cognition: A New Foundation for Design
Understanding Computers and Cognition: A New Foundation for Design
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Patterns of experience in text editing
CHI '83 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Human Problem Solving
Interface design issues for advice-giving expert systems
Communications of the ACM
Report on the workshop on analytical models
ACM SIGCHI Bulletin
User psychological problems in implementing production control system
ECCE '08 Proceedings of the 15th European conference on Cognitive ergonomics: the ergonomics of cool interaction
Conceptualizing a possible discipline of human-computer interaction
Interacting with Computers
Designing interactions for the collective user experience
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Hi-index | 0.02 |
A source of intellectual overhead periodically encountered by scientists is the call to be "hard," to ensure good science by imposing severe methodological strictures. Newell and Card (1985) undertook to impose such strictures on the psychology of human-computer interaction. Although their discussion contributes to theoretical debate in human-computer interaction by setting a reference point, their specific argument fails. Their program is unmotivated, is severely limited, and suffers from these limitations in principle. A top priority for the psychology of human-computer interaction should be the articulation of an alternative explanatory program, one that takes as its starting point the need to understand the real problems involved in providing better computer tools for people to use.