Finding information on a menu: linking menu organization to the user's goals

  • Authors:
  • Brad Mehlenbacher;Thomas M. Duffy;James Palmer

  • Affiliations:
  • Rhetoric Department, Carnegie Mellon University, Pittsburgh, PA;Learning Resources, Indiana University, Bloomington, IN;Apple Computer, Inc., Cupertino, CA

  • Venue:
  • Human-Computer Interaction
  • Year:
  • 1989

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Abstract

Design paradigms often ignore the diverse goals users bring to the computer interface. Any human-computer interaction can be viewed as a marriage of two systems: The user begins the interaction by formulating an information goal, and the computer software meets that goal with a sometimes complex list of potential topic areas. The user then accesses that topic list through the computer interface. Part of the act of accessing the topic list is selecting a potential topic, and this action is often supported by a menu interface. Although research is pervasive on how best to organize menu items to facilitate learning, search speed, and reduced selection errors, little has been done to examine the impact of different types of user goals or cues on a menu's effectiveness. In a study using three distinct cues-direct match, synonym, and iconic - and two menu organizations - alphabetical and functional-data suggest that (a) the functional menu is more effective than the alphabetical menu for the synonym and iconic cues, (b) learning occurs with both menu designs (i.e., selection speed increases rapidly across the five trial blocks), and (c) users make fewer errors with the functionally organized menu. The results, in general, encourage more rigorous investigation of the interaction between the tasks users bring to menu interfaces and the optimal design of those menus.