Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
The context toolkit: aiding the development of context-enabled applications
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The Social Life of Information
The Social Life of Information
Towards a Philosophy of M-Learning
WMTE '02 Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
Designing mobile commerce applications
Communications of the ACM - Mobile computing opportunities and challenges
Personal and Ubiquitous Computing
Supporting Pervasive Learning Environments: Adaptability and Context Awareness in Mobile Learning
WMTE '05 Proceedings of the IEEE International Workshop on Wireless and Mobile Technologies in Education
Building bridges within learning communities through ontologies and "thematic objects"
CSCL '05 Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!
International Journal of Mobile Learning and Organisation
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The evolution of information and communication technologies in the last three decades has had an impact in all aspects of human activities. Learning has also been subject of these changes. Current research efforts in the field of mobile learning have been in many cases guided by a learner-centered approach. Context awareness and content adaptivity are crucial components in mobile learning environments. One important challenge is how to design and implement technological tools and methods to support them. In order to tackle this challenge, learners' context should be defined. In this paper, we describe our current efforts regarding how to model context in mobile learning activities. We introduce a time dependent context model based on a three pole structure that can be used to design and support context awareness in mobile learning environments. We illustrate its applicability in four different cases where mobile learning activities and implementations have been guided by the use of this model.