A note on fast transmission of shaded pictures
ACM SIGGRAPH Computer Graphics
A Solution to the Hidden-Line Problem for Computer-Drawn Polyhedra
IEEE Transactions on Computers
Technical Section: Area-efficient pixel rasterization and texture coordinate interpolation
Computers and Graphics
Some techniques for shading machine renderings of solids
AFIPS '68 (Spring) Proceedings of the April 30--May 2, 1968, spring joint computer conference
AFIPS '70 (Spring) Proceedings of the May 5-7, 1970, spring joint computer conference
Sorting and the hidden-surface problem
AFIPS '73 Proceedings of the June 4-8, 1973, national computer conference and exposition
Interactive graphics in data processing: principles of interactive systems
IBM Systems Journal
Interactive graphics in data processing: aspects of display technology
IBM Systems Journal
Determining the visibility of a planar set of line segments in O(n log log n) time
ICCSA'07 Proceedings of the 2007 international conference on Computational science and Its applications - Volume Part II
Point pattern matching for 2-D point sets with regular structure
SCIA'11 Proceedings of the 17th Scandinavian conference on Image analysis
Algorithms for vector graphic optimization and compression
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
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In recent years, the sheer increase in demand for the graphic presentation of three-dimensional objects has almost overwhelmed conventional facilities; that is, designers, draftsmen and especially engineering artists. For example, it is important for a designer or architect to quickly describe a three-dimensional object and view it immediately; not as an endless set of engineering drawings, but as if he were viewing the three-dimensional object itself. He should be able to take a distant look at a complicated object, and then view, in detail, any subsection of the object. In other words, he would like to quickly and cheaply simulate and view the thing he is designing.