Peer-to-peer infrastructures for games

  • Authors:
  • Tonio Triebel;Benjamin Guthier;Richard Süselbeck;Gregor Schiele;Wolfgang Effelsberg

  • Affiliations:
  • University of Mannheim;University of Mannheim;University of Mannheim;University of Mannheim;University of Mannheim

  • Venue:
  • Proceedings of the 18th International Workshop on Network and Operating Systems Support for Digital Audio and Video
  • Year:
  • 2008
  • Skype4Games

    Proceedings of the 6th ACM SIGCOMM workshop on Network and system support for games

Quantified Score

Hi-index 0.00

Visualization

Abstract

In this demo proposal we present Planet Π4, a Massively Multiplayer Online Game (MMOG) developed to evaluate and compare peer-to-peer-based MMOG systems with scalability in mind. The game requires low network latency and creates frequent game state updates. It has a modular architecture that can be adapted and extended with new functionality. Using this modular design we have developed different peer-to-peer infrastructures. Workshop participants will be able to play the game and compare the versions with each other.