Proceedings of the 6th ACM SIGCOMM workshop on Network and system support for games
Designing benchmarks for P2P systems
From active data management to event-based systems and more
An online gaming testbed for peer-to-peer architectures
Proceedings of the ACM SIGCOMM 2011 conference
Peer-to-Peer overlays for online games
Benchmarking Peer-to-Peer Systems
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In this demo proposal we present Planet Π4, a Massively Multiplayer Online Game (MMOG) developed to evaluate and compare peer-to-peer-based MMOG systems with scalability in mind. The game requires low network latency and creates frequent game state updates. It has a modular architecture that can be adapted and extended with new functionality. Using this modular design we have developed different peer-to-peer infrastructures. Workshop participants will be able to play the game and compare the versions with each other.