Towards global network positioning
IMW '01 Proceedings of the 1st ACM SIGCOMM Workshop on Internet Measurement
Mercury: supporting scalable multi-attribute range queries
Proceedings of the 2004 conference on Applications, technologies, architectures, and protocols for computer communications
NOSSDAV '05 Proceedings of the international workshop on Network and operating systems support for digital audio and video
Game traffic analysis: an MMORPG perspective
Computer Networks: The International Journal of Computer and Telecommunications Networking
Colyseus: a distributed architecture for online multiplayer games
NSDI'06 Proceedings of the 3rd conference on Networked Systems Design & Implementation - Volume 3
Hydra: a massively-multiplayer peer-to-peer architecture for the game developer
Proceedings of the 6th ACM SIGCOMM workshop on Network and system support for games
Donnybrook: enabling large-scale, high-speed, peer-to-peer games
Proceedings of the ACM SIGCOMM 2008 conference on Data communication
P2P '08 Proceedings of the 2008 Eighth International Conference on Peer-to-Peer Computing
Peer-to-peer infrastructures for games
Proceedings of the 18th International Workshop on Network and Operating Systems Support for Digital Audio and Video
Design issues for Peer-to-Peer Massively Multiplayer Online Games
International Journal of Advanced Media and Communication
Artificial Intelligence for Games, Second Edition
Artificial Intelligence for Games, Second Edition
An online gaming testbed for peer-to-peer architectures
Proceedings of the ACM SIGCOMM 2011 conference
VON: a scalable peer-to-peer network for virtual environments
IEEE Network: The Magazine of Global Internetworking
Generation of synthetic workloads for multiplayer online gaming benchmarks
Proceedings of the 11th Annual Workshop on Network and Systems Support for Games
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