Computing Stable Skeletons with Particle Filters

  • Authors:
  • Xiang Bai;Xingwei Yang;Longin Jan Latecki;Yanbo Xu;Wenyu Liu

  • Affiliations:
  • Department of Electronics and Information Engineering, Huazhong University of Science and Technology, Wuhan, China 430074;Department of Computer and Information Sciences, Temple University, Philadelphia, USA PA 19022;Department of Computer and Information Sciences, Temple University, Philadelphia, USA PA 19022;Department of Electronics and Information Engineering, Huazhong University of Science and Technology, Wuhan, China 430074;Department of Electronics and Information Engineering, Huazhong University of Science and Technology, Wuhan, China 430074

  • Venue:
  • PRICAI '08 Proceedings of the 10th Pacific Rim International Conference on Artificial Intelligence: Trends in Artificial Intelligence
  • Year:
  • 2008

Quantified Score

Hi-index 0.00

Visualization

Abstract

We present a novel method to obtain high quality skeletons of binary shapes. The obtained skeletons are connected and one pixel thick. They do not require any pruning or any other post-processing. The computation is composed of two major parts. First, a small set of salient contour points is computed. We use Discrete Curve Evolution, but any other robust method could be used. Second, particle filters are used to obtain the skeleton. The main idea is that the particles walk along the skeletal paths between pairs of the salient points. We provide experimental results that clearly demonstrate that the proposed method significantly outperforms other well-known methods for skeleton computation.